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INTRODUCTION The first draft of this story was written in the summer of 1991. The aim has been to explore the fact and fiction of virtual reality (VR) technology, as it is applied currently and may in future when use of VR becomes common place. I have tried to emphasize technology, ideas and issues, and not plot or the development of characters and other literary aspects. Despite this I hope that if you dont know much about VR, then you should know more after investing time here, especially from the bibliographic sources listed at the end. There are several main types of VR systems, each requiring different input and output devices. The system envisioned here is probably best (?) described as IMMERSIVE VR. Others include: DESKTOP VR: 'Fishbowl' VR - using the
computer monitor to portray a 3-D space.
The influences for this work are so many and span several years. They include radio, TV documentaries such as: Equinox, Horizon', The Independent, Computer Guardian, various computer magazines (especially BYTE; PCW), journals (IEE; BCS and many others), cinema (Tron; Lawnmower Man;') science fiction and non-fiction. The idea of volumetric (or virtual) health / nursing assessment (VHA) was stimulated by Brian Hodge's work on the Health Career Model. Please visit the pages and let us know what you think. A reference to Brian's work is also provided - see Hinchcliffe.
Before I close - if you are not already a member - have you thought of joining the British Computer Society - BCS Nursing Specialist Group? and of course - all characters portrayed are fictitious. Acknowledgement I would like to thank Val Tarrant and
Gerry Hogbin for their very helpful comments and corrections on early
drafts. All trademarks etc., are acknowledged. (Read Codes) and
(Unified Medical Language System - Nat. Insts. of Health, Nat. Lib. of
Med. Bethesda, Maryland, 20894,USA).
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